2 Player Military Tycoon Script Roblox -
Standard tycoons use a "Touch" event. For a 2-player setup, you want the button to check if either player in the duo has enough money.
-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard 2 Player Military Tycoon Script Roblox
A script at the end of the conveyor belt that detects the part, calculates its Value attribute, and splits or adds it to the shared bank. Standard tycoons use a "Touch" event
Use a script to assign players to a specific "Base ID" so the game knows which duo owns which plot. 2. The Shared Button Script Copied to clipboard A script at the end