If you're interested, I can help you find for the book or recommend similar resources for specific software like Blender or Maya .
The guide is structured to help you develop a "character's personality" through several core chapters: : Weight, balance, and timing. Character Animation in 3D: Use traditional draw...
“An inspired text that fuses an essential understanding of fundamental traditional methods and technology.” Amazon.com If you're interested, I can help you find
: While it includes specific guides for Maya , 3ds Max , LightWave , and Softimage XSI , the core principles apply to any 3D package. : The book forces you to tackle 2D
: The book forces you to tackle 2D exercises before moving into 3D, ensuring you understand the "pitfalls" of movement on a flat plane first.
“This book shows you how to animate well whatever package you use.” Amazon UK
“It is not a fully in-depth book, like the bible series, but for what it was designed for, it is perfect.” Amazon.in