Double Perception [v2.4] «TRUSTED - 2027»
: Common areas for interactions with NPCs like Rachel and Kimberly .
: Players use the 'Tab' key or a controller button to switch between visual layers. One layer shows the surface reality, while the other reveals hidden objects, spectral elements, or alternate paths. Resource Management : Double Perception [v2.4]
The "Reality" hub centers on the player's house, which features six distinct rooms for progression: : Common areas for interactions with NPCs like
: This VR-within-a-game realm is accessed via a VR headset purchased in Reality. It offers unique character interactions, gathering opportunities, and combat. Key Locations & Interactions Resource Management : The "Reality" hub centers on
: Spent on time-consuming actions. Actions in Reality typically cost 1 AP, while those in DoA cost only 0.5 AP.
: The primary hub for entering the VR world and restoring stamina.
: Locations often used for specific scene updates and character-driven events. Strategic Tips for v2.4 Double Perception by Zett!