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: A persistent gold and power-up system that allows players to increase their base stats between runs.

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: The original game was built using the Phaser framework , an HTML5 game engine, and programmed in JavaScript/TypeScript . : A persistent gold and power-up system that

If your goal is to "develop a piece" (create a clone or build a similar game), here are the key technical takeaways from the original game's architecture: an HTML5 game engine

: A system for passive items and weapons that can "evolve" when specific pairs reach maximum levels (e.g., the Magic Wand evolves with the Empty Tome).