Itsuno intended to create a game that didn't feel like a chore, focusing on organic exploration and a physical world where you can climb massive monsters to strike their weak points. Evolution of the Series
Your "Main Pawn" isn't just a follower; they develop traits and tactics based on how you play. Dragons Dogma
The narrative follows a cyclical fate where a chosen "Arisen" must reclaim their heart from a dragon. Itsuno intended to create a game that didn't
The concept for Dragon’s Dogma was first pitched by Itsuno in , long before technology could support its massive scale. He envisioned a single-player game that felt like an online experience through the Pawn system —AI companions that learn from other players' actions and bring knowledge back to your world. Dragons Dogma
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