Fe Annoying Sound Controll Script *op* | Hydrog... Here
Only allows sounds to play if they are within a specific stud radius of your character.
Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more FE Annoying Sound Controll Script *OP* | Hydrog...
Select a specific user and silence all sounds parented to their character or tools. Only allows sounds to play if they are
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls Learn more Select a specific user and silence
Instantly stops all active sounds in the workspace for the local player.
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard




