Library Of Ruina [Ad-Free]
Combat is turn-based, but actions are dictated by .
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution Library Of Ruina
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types Combat is turn-based, but actions are dictated by
In , the "Library Battle Simulation" gameplay revolves around several unique and defining features that differentiate it from typical card-based strategy games. 1. Speed Dice & Redirection Clashing & Dice Types In , the "Library
: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.
: Used to deal damage and "stagger" damage to opponents.
: Increases as librarians win or lose clashes, or roll maximum/minimum dice values.