Marc Eckoвђ™s Getting Up: Contents Under Pressure... -

The game blends three distinct styles of gameplay into a cohesive "urban survival" experience:

Marc Eckō's Getting Up: Contents Under Pressure is a 2006 urban action-adventure game that serves as a love letter to graffiti culture and hip-hop. Developed by and published by Atari , it follows the rise of Trane , an amateur tagger fighting a corrupt government in the dystopian city of New Radius. 🎨 Core Gameplay & Mechanics

Players use various techniques—stencils, stickers, posters, and aerosol cans—to mark their territory. Precision and speed are key to avoiding "drips" or getting caught by authorities.

Similar to Prince of Persia , the game requires players to scale billboards, bridges, and subways to reach high-stakes "sweet spots".

Marc Ecko’s Getting Up: Contents Under Pressure...
     
     
Seagate Barracuda ES.2    
     
Advanced Replacements
Online Warranty Checker
Online RMA Request
   
Presales Support

We offer no-charge pre-sales support for locating the correct replacement disk drive for your SAN/Workstation/Server.

Call Us:
888-878-4167 x1

E-Mail Us:

Models

1TB 3Gbps SATA:
ST31000340NS

750GB 3Gbps SATA:
ST3750330NS

500GB 3Gbps SATA:
ST3500320NS

Contact us if you are looking for Dual Ported SAS Drives (ending in "SS") Marc Ecko’s Getting Up: Contents Under Pressure...


The game blends three distinct styles of gameplay into a cohesive "urban survival" experience:

Marc Eckō's Getting Up: Contents Under Pressure is a 2006 urban action-adventure game that serves as a love letter to graffiti culture and hip-hop. Developed by and published by Atari , it follows the rise of Trane , an amateur tagger fighting a corrupt government in the dystopian city of New Radius. 🎨 Core Gameplay & Mechanics The game blends three distinct styles of gameplay

Players use various techniques—stencils, stickers, posters, and aerosol cans—to mark their territory. Precision and speed are key to avoiding "drips" or getting caught by authorities.

Similar to Prince of Persia , the game requires players to scale billboards, bridges, and subways to reach high-stakes "sweet spots". it follows the rise of Trane