: To mimic the original game, scripts often include a FlickerLights table that defines how long the lights should blink before the entity appears.

: Entities move through states such as "waiting," "spawning," "charging," and "despawning".

: The script calls a "Creator" utility (often hosted on GitHub) to build the entity model and set its base properties like Speed , DelayTime , and CanKill .

Developing a for custom Filtering Enabled (FE) entities involves a mix of client-side visual triggers and server-side logic to ensure the entity can interact with players without being blocked by Roblox's security protocols. Core Script Logic for FE Entities

A standard FE entity script generally follows a structure that defines the entity's behavior, movement, and visual effects like screen shaking or light flickering.

Below is a simplified text representation of how a custom entity (e.g., "Firebrand") is typically defined in a modern DOORS spawner script: Doors Script Entities