Recent updates have heavily focused on making the "Challenge Mode" more accessible and less tedious for park managers.

: Upkeep costs for park service buildings and facilities have been significantly reduced, and starting cash has increased across all difficulty levels to prevent early-game stagnation.

The modular building system, a core feature, has received several QoL overhauls to reduce clicking and improve visual feedback.

: Update 15 introduced the ability to paint aquatic plants directly onto water surfaces, accompanied by a "water mask" toggle that prevents land-based foliage from accidentally spawning underwater.

The developers continue to release regular patches on Steam to address bugs and performance hitches common in Early Access. Prehistoric Kingdom now in Early Access!

: Lighting across all maps has been adjusted to brighten shadows at night, ensuring builders can continue working regardless of the in-game time.

: Unlike other simulators, animals grow from babies to adults without "model swapping," using tech that dynamically adjusts limb positioning and movement speed as their legs grow.

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