Never trust the client to tell the server they got a "Headshot." Check distances and line-of-sight on the server.
Uses Highlight or BillboardGui objects to make players visible through walls.
local Camera = workspace.CurrentCamera local LocalPlayer = game:GetService("Players").LocalPlayer local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then -- Convert 3D position to 2D screen position local pos, onScreen = Camera:WorldToViewportPoint(player.Character.Head.Position) if onScreen then local mousePos = game:GetService("UserInputService"):GetMouseLocation() local distance = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude if distance < shortestDistance then closestPlayer = player shortestDistance = distance end end end end return closestPlayer end Use code with caution. Copied to clipboard Roblox Script - Universal Aimbot/ESP
Use server-side raycasts to ensure there isn't a wall between the shooter and the victim.
To make the aimbot functional, you would use a RunService.RenderStepped loop to update the Camera.CFrame to look at the target. 4. Essential Security Protections (For Developers) Never trust the client to tell the server
Uses the Camera object to manipulate the user's view or Mouse input toward a target's BasePart (usually the Head).
Creating a universal Aimbot or ESP (Extra Sensory Perception) script in Roblox requires an understanding of (Roblox's version of Lua) and how the engine handles 3D space. To make the aimbot functional, you would use a RunService
The most efficient modern way to create ESP is using the instance, which applies an outline to a character model.