Players can now punch and kick enemies mid-air, which also provides a slight forward dash essential for clearing large gaps.
The most significant change in the sequel is the move to an format. Meat Boy and Bandage Girl now sprint forward automatically, shifting the focus from directional control to rhythmic timing and mastery of a streamlined move set. Super Meat Boy Forever Switch NSP (RF) (UPDATE)...
Unlike the handcrafted single-screen levels of the original, Super Meat Boy Forever uses a "chunk-based" procedural system. Players can now punch and kick enemies mid-air,
Actions are limited to jumping and diving/crouching, making the game accessible yet mechanically deep. Super Meat Boy Forever Switch NSP (RF) (UPDATE)...