Instead of "buying" units, players use and Supplies .
Humans (The United Citizen Federation) vs. Arachnids (The Bugs). Instead of "buying" units, players use and Supplies
The backbone of the infantry; versatile but fragile. Instead of "buying" units
Players must use the environment to funnel large bug swarms into kill zones. 2. Unit Management Engineers (to build turrets)
Units cannot fire through each other. Positioning is critical to avoid "friendly fire" or blocked shots.
Includes Snipers, Engineers (to build turrets), and Radio Operators (to call in reinforcements).
Instead of "buying" units, players use and Supplies .
Humans (The United Citizen Federation) vs. Arachnids (The Bugs).
The backbone of the infantry; versatile but fragile.
Players must use the environment to funnel large bug swarms into kill zones. 2. Unit Management
Units cannot fire through each other. Positioning is critical to avoid "friendly fire" or blocked shots.
Includes Snipers, Engineers (to build turrets), and Radio Operators (to call in reinforcements).