Right-click the model and select Shade Smooth . Use "Auto Smooth" (at 30 degrees) to keep the wing edges crisp while smoothing the washboard surface. 🚀 Step 4: Final Implementation
Check if the "Decompose" step separated vertices that should be merged. Use Merge by Distance .
Check for "Z-fighting" (flickering textures) where the wing meets the main body. ❓ Troubleshooting
Are you working with a specific (like Unity/Unreal) or a simulation software (like Assetto Corsa) for this wing?
This is often caused by poor vertex normals or overlapping faces. In Edit Mode, press P > Separate by Loose Parts .
Ensure the .7z was extracted with "Full Pathnames" enabled.