Making the campaign more realistic by ensuring complex tech takes longer to develop.
If you’ve ever looked at a car and wondered if a Longitudinal AWD Boxer-6 would make it better, this is your game. If you want a fun, arcade-style management game, the complexity here might be overwhelming.
This is not a casual game. Expect to spend your first 10 hours just learning why your engines keep exploding on the test stand. The BeamNG.drive Synergy
It is very easy to design a "perfect" car that is too expensive for anyone to buy, or a cheap car that bankrupts you because the factory tooling costs were too high.
Perhaps the greatest "feature" of Automation is the . With one click, you can export your custom creation into BeamNG.drive to actually drive it. The exporter accurately translates your engine's power curve, the car's weight distribution, and even the suspension stiffness into a fully destructible physics model. Verdict
Extremely steep learning curve; the tycoon/business side can still feel a bit "work-in-progress" compared to the deep design tools.
The LCV4.2.2 update further refined the "3D Placement" system, allowing players to morph car bodies and place fixtures (lights, vents, handles) with much more freedom than earlier versions. What’s New in LCV4.2.2?
Infinite creativity, incredibly detailed engine simulation, and satisfying "spreadsheet-to-road" gameplay.