Witchaven | V1.0

Below is an overview paper on Witchaven v1.0 , covering its historical significance, technical foundation, and the "jank" that defined its first retail version.

Unlike its peers focused on guns, Witchaven emphasized swords, morning stars, and halberds. Witchaven v1.0

The game featured an experience (EXP) system where players could level up to increase their hit points and gain access to more powerful spells. Below is an overview paper on Witchaven v1

Released in 1995, Witchaven was a pioneer in the fantasy first-person slasher genre. It was developed by , a company known for "budget" titles often rushed to market. Most notably, Witchaven was the first commercial game to use Ken Silverman's Build Engine , beating Duke Nukem 3D to retail by four months. II. Core Gameplay & Hybrid Features covering its historical significance