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When Majora’s Mask 3D launched in February 2015, Nintendo released an official v1.1 patch via the eShop to address several gameplay-hampering bugs.

: In v1.0, talking to Tatl caused the camera to zoom directly into Link’s face (similar to Navi in Ocarina of Time ); in v1.1, the camera was adjusted to stay at a distance. It also fixed a bug where players could not move the camera while standing on the walls of the Deku Palace.

: It improved motion blur effects at high frame rates and added a configurable "scaled deadzone" for modern controllers.

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